This post will cover the Brutix.
Overview
The Brutix is a Gallante Battlecruiser that has bonuses to Medium Hybrid Turret damage and the amount replenished by Armour Repairers. The bonus to active armour tanking means that despite the disadvantages that armour tanked ships have in lower-class wormhole combat sites, the Brutix can manage them reasonably well. Although its tanking bonus only applies to active tanking, the Brutix is often used with a buffer tank for PvP. The majority of the Brutix's damage is applied at point blank range with Blasters, but it is capable of fielding a full flight of medium drones, which improves damage application a little and adds significantly to the headline DPS figures.
Shield tanked Brutixes are occasionally seen in wormhole space (as in known space) and although their tank is lackluster to say the most, the damage they can kick out ranges from "very very high" to "terrifying".
The Eve Altruist post covering the Brutix and the other Battlecruisers can be found here.
Shield tanked Brutixes are occasionally seen in wormhole space (as in known space) and although their tank is lackluster to say the most, the damage they can kick out ranges from "very very high" to "terrifying".
The Eve Altruist post covering the Brutix and the other Battlecruisers can be found here.
What is it used for in wormhole space?
The Brutix is a mainstay of PvP armour fleets in lower-class wormholes, used for brawling at point blank ranges. It doesn't have the staying power of a Tech III Strategic Cruiser, but can match the firepower of a Proteus and will cost around a fifth of the price. For newer pilots with lower skill point totals or limited wallets the Brutix is a fantastic stepping stone towards the Proteus. It handles in a similar fashion to its more capable brethren and allows a pilot to get used to the limitations of hybrid weaponry and managing their position in a fight without putting as much on the line.
Similar to the Harbinger and most of the other Battlecruisers, the Brutix is capable of running combat sites in class 1 and 2 wormholes and can run sites in class 3 wormholes alongside a fleet. The issues with active armour tanking for site running in wormhole space hold true for the Brutix as they did for the Harbinger. Also similar to the Harbinger, the Brutix can be used for harvesting gas sites after clearing them of Sleepers.
How is it typically fit?
There is no real 'standard' PvE fit for Brutixes; I have come across both Blaster and Railgun fit site runners. Both have significant downsides - an example Railgun fit is provided below:
Blaster fit Brutixes have a different problem; the tracking is good enough that the extra 50 or so dps that they buy you will actually be applied... but only when you're within range. and the effective range is about 2-8km. That means a lot of burning around, and that means getting a Micro Warp Drive fit and accepting the capacitor penalty associated with it. In contrast to the Railgun fit, an unwary attacker that drops on a Blaster-fit Brutix could end up with a fairly bloodied nose. One caveat is that if you decide to forgo the two sets of light drones and go for either medium ECM or damage drones, you will be vulnerable to being pinned down by Stealth Bombers at long point range. Even with the sets of light drones, it's advisable to pack some Null M to allow you to try and get some damage out to around 20km.
A typical Brutix set up for PvP will be buffer fit;
The ECCM in the midslot can be switched for alternative electronic warfare modules as desired, and the tackle can be changed up as the situation calls for. Dropping a Cap Booster into the midslots is also a completely reasonable option as it will lessen the vulnerability to capacitor warfare.
When flying it significant care needs to be taken to ensure that you are inside the narrow band of effective ranges for its blasters
[Brutix, PvE]The problem with site running Brutixes is that neither Railguns or Blasters are a very good match for the varied target profiles that Sleepers provide compared to the Pulse Lasers that Harbingers can field. Railguns have the range necessary to engage the sleepers without too much time spent burning around the site and alongside the warriors kick out around 500dps, but the tracking on them is sub-par and thus the sleeper frigates can be problematic to engage. To clear the frigates out in any reasonable time frame, drones are required - but sleeper AI has a tendency to prioritize drones, especially when only a single ship is running the site. That's why the fit packs a remote armour repairer - because otherwise you're going to be going through a lot of Warrior IIs. An additional problem with the Railgun fit Brutix is that if you are engaged while you are running a site, there is a very good chance you won't be able to land any fire on your attackers as long as they orbit you at reasonably close range. Just as well you have some EC-300s to try and land a jam...
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Medium Armor Repairer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Stasis Webifier II
Coreli A-Type Small Remote Armor Repairer
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
250mm Railgun II, Antimatter Charge M
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Warrior II x5
Hornet EC-300 x5
Blaster fit Brutixes have a different problem; the tracking is good enough that the extra 50 or so dps that they buy you will actually be applied... but only when you're within range. and the effective range is about 2-8km. That means a lot of burning around, and that means getting a Micro Warp Drive fit and accepting the capacitor penalty associated with it. In contrast to the Railgun fit, an unwary attacker that drops on a Blaster-fit Brutix could end up with a fairly bloodied nose. One caveat is that if you decide to forgo the two sets of light drones and go for either medium ECM or damage drones, you will be vulnerable to being pinned down by Stealth Bombers at long point range. Even with the sets of light drones, it's advisable to pack some Null M to allow you to try and get some damage out to around 20km.
A typical Brutix set up for PvP will be buffer fit;
[Brutix, Armour Brawler]The above fit needs a +1% power grid implant to fit; alternatively one of the Ion Blasters can be demoted to an Electron Blaster, or the Tech II 1600mm plating can be exchanged for a 1600mm Reinforced Rolled Tungsten Plates I. Including drones it kicks out a respectable 680dps with Caldari Navy Antimatter; if you care about the numbers rather than the actual applied damage you can sacrifice the tracking and put Void in for just under 730dps. The tank is a respectable 82k omni with a flat resist profile of 67-72%.
Magnetic Field Stabilizer II
1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Experimental 10MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II
ECCM - Magnetometric II
Small Nosferatu II
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Hammerhead II x5
The ECCM in the midslot can be switched for alternative electronic warfare modules as desired, and the tackle can be changed up as the situation calls for. Dropping a Cap Booster into the midslots is also a completely reasonable option as it will lessen the vulnerability to capacitor warfare.
When flying it significant care needs to be taken to ensure that you are inside the narrow band of effective ranges for its blasters
How much of a threat is it?
Running a site: A Brutix running a site is not a massive threat; it should be easy to identify whether it is Blaster or Railgun fit and then the suitable range to engage it at can be selected. The tank is borderline for class 2 system combat sites and 400dps or so should be enough to push it over the edge. Expect ECM drones to be present.
As backup in a POS:
The Brutix is one of the more dangerous Battlecruisers as a second responder; it can be warped into the fight at a position to do the most damage and with enough forewarning can have ewar suited to the fight it is ploughing into. A bubble being present around the fight can draw it out of warp into a less favorable position and force it to take some time to manoeuvre so it can apply its damage.
On the field in a fight:
The damage that a Brutix kicks out is significant - particularly if it is a shield Brutix - but short ranged. Although the damage is high and there is the potential for electronic warfare to be fielded by them, the substantial tank on armour variants means that they will rarely be the primary target if there are other Battlecruisers on the field. If there are targets with a higher firepower to tank ratio than the Brutix, they will clearly be a better target and if the Brutix's firepower can be mitigated by a faster fleet keeping out of range they can be knocked further down the target priority list.
On the field in a fight:
The damage that a Brutix kicks out is significant - particularly if it is a shield Brutix - but short ranged. Although the damage is high and there is the potential for electronic warfare to be fielded by them, the substantial tank on armour variants means that they will rarely be the primary target if there are other Battlecruisers on the field. If there are targets with a higher firepower to tank ratio than the Brutix, they will clearly be a better target and if the Brutix's firepower can be mitigated by a faster fleet keeping out of range they can be knocked further down the target priority list.
How do I counter it?
The Brutix has short range weapons, and so simply staying away from it as much as possible goes a long way to mitigating it's damage. If you have any long range webs on the field these can be used to hold a Brutix at arm's reach and prevent it from applying its formidable dps effectively. Blasters don't have the best tracking so if there are relatively few hostile webs on the field applying a Tracking Disruptor with a Tracking Script can mitigate some of the damage. Failing that Tracking Disruptors with Range Scripts can reduce the already poor damage projection of Blasters to 'terrible'.
Energy Neutralizers and ECM will have varying effectiveness according to what the Brutix has fit in its mid slots. Pay attention to the visual effects and any applied electronic warfare coming from the Brutix during the fight and apply your own ewar to taste.
Although the Brutix's total EHP is good and the resistance profile is flat the resistances aren't ridiculously high, so it won't hold up under logistics repairs as well as Tech II or Tech III hulls.
Final note: If you encounter any inaccuracies on this page, please contact me ingame with an EVEMail to "Fellblade" or on twitter @OV_Fellblade and I'll try and get them sorted.
Energy Neutralizers and ECM will have varying effectiveness according to what the Brutix has fit in its mid slots. Pay attention to the visual effects and any applied electronic warfare coming from the Brutix during the fight and apply your own ewar to taste.
Although the Brutix's total EHP is good and the resistance profile is flat the resistances aren't ridiculously high, so it won't hold up under logistics repairs as well as Tech II or Tech III hulls.
Final note: If you encounter any inaccuracies on this page, please contact me ingame with an EVEMail to "Fellblade" or on twitter @OV_Fellblade and I'll try and get them sorted.
awesome!!
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